
Twin-roof gate, caravan square and amber-glazed bell tower.
People

An action MMORPG in development

Walk a path on the Passive Atlas, master one of eighteen weapon builds and chain heavy strikes with Mouse1, on a road you share with other Wayfarers.
IThe road ahead
What we are building, written as five promises we intend to keep on every platform.

Readable wind-ups, heavy impacts and telegraphs that never disappear. The server decides every hit, so fights stay fair.

One Passive Atlas, six paths, eighteen weapon builds. No class lock: the path you walk decides the weapons you master.

Crowded caravan towns, parties, world bosses on a schedule and caravan convoys across the basin.

Windows, Android, iOS and the browser on one account, with quality that scales to your device.

Auto-Quest and Auto-Hunt follow the same rules as manual play, for the days you can only check in.
IISteel and timing
Mouse1 fires your chain: the next ready attack in your chain slots, or a basic hit. Finishers fire only while their condition holds, so launch, stun or bleed the target first.
Greatsword · Training ground

Attack · Chain skill
Horizon Cleave
Strike in a 160° arc in front (3.2 m): 130% physical, medium impact. Early values: every number will change before release.
Facets
Good forFarming · Bosses · Parties · Duels · Arena
Point at a skill to read it, press it to cast.
Previz, not gameplay: early motion tests that set the feel we are building toward.
IIISix paths, eighteen builds
Six paths on one Passive Atlas. Each opens three weapon builds, so pick the one that fits your hands.

Iron path · Strength
Ravager
A berserker of the caravan wall who opens wounds and spins through crowds.
Signature combo
Skills of the build
Iron, Strength. Three weapon builds walk this path:



IVTwelve areas, one road
Twelve areas from the caravan town of Amber Gate to the Jade Seal Ruins, each with its own landmarks, creatures and road.


Twin-roof gate, caravan square and amber-glazed bell tower.
People











VWhat waits on the road
Some guard dungeons; one walks the dunes on a schedule and needs a crowd.

Jade Seal RuinsScheduled world boss

Caravan Crown ArenaScheduled world boss
Every creature of the basin, from the first meadow to the jade courts. Each drops two materials of its own.

Dewhorn Hare
Lv 1–2 · Dewgrass Meadow

Reed Fox
Lv 3–4 · Dewgrass Meadow

Orchard Boar
Lv 5–6 · Old Orchard

Duneplate Beetle
Lv 7–8 · Old Orchard

Reedscale Lizard
Lv 9–10 · Reedwater Banks

Marsh Wolf
Lv 11–12 · Reedwater Banks

Clayclaw Scorpion
Lv 13–14 · Clay Cut

Siltspit Gecko
Lv 15–16 · Clay Cut

Emberhorn Viper
Lv 17–18 · Cinder Kilns

Kilnback Scarab
Lv 19–20 · Cinder Kilns

Saltway Bandit
Lv 21–22 · Saltway Flats

Brineback Tortoise
Lv 23–24 · Saltway Flats

Bellwhisker Jerboa
Lv 25–26 · Bellshade Court

Duskfang Hyena
Lv 27–28 · Bellshade Court

Stormquill Stalker
Lv 29–30 · Stormquill Ridge

Stormwing Kestrel
Lv 31–32 · Stormquill Ridge

Ashroad Raider
Lv 33–34 · Ashroot Grove

Ashroot Pangolin
Lv 35–36 · Ashroot Grove

Jadecrest Monitor
Lv 37–38 · Jade Seal Ruins

Basaltsting Scorpion
Lv 39–40 · Jade Seal Ruins
VIMounts and companions
Four mounts are designed so far, from a long-legged reed strider to a drake that shimmers like heat haze.

Small companions in development to walk the road beside you.
Dune Rabbit
Mossback Boar
Lantern Fox
Caravan CatVIILoot and rarity
Rarity grows with the number of affixes an item carries. Hold Alt over any item in game to read its prefixes, suffixes and tiers.
Requires STR 21
A random sample roll with real affixes.
VIIICaravans, parties, crowds
Parties for the hard fights, guild-free caravan towns full of other Wayfarers, and a server sized for a crowd: a design target of about 1,000 players per channel.
Auto-Quest and Auto-Hunt play by the same rules as you do. The Caravan Ledger, a planned page on this site, will let you follow your characters without opening the game.
Caravan Ledger · Planned

IXWhere we are on the road
Where Zoen is on the road. Honest words, no dates we cannot keep.
The game is designed and written down: the Amber Basin, eighteen weapon builds, items, quests and the in-game interface.
The game client on Unity 6 and the authoritative servers, proven with crowds and real network conditions.
One skill made perfect end to end — readable wind-ups, heavy impacts and fair server-side hits — before scaling up.
Three weapon builds playable together in a first slice of the world.
The region takes shape from Amber Gate to the Jade Seal Ruins, with roads, mounts and waypoints.
Channels, parties and crowded towns, tested at scale.
The main story with Auto-Quest, plus Auto-Hunt for busy days.
Invite-only testing with one-time access keys. Alpha progress is wiped at the end.
Open sign-ups and the full set of builds.
The full release on Windows, Android, iOS and the browser.

The registry is open
Lanterns are lit one at a time. Sign the registry and we will write when the closed alpha opens.
Registry
Zoen is in development. Leave your e-mail in the registry and we will write when the closed alpha opens, nothing else.